Cardano Warriors — The Islands.
In this article, we will simplify the concept of islands, answer questions that have emerged about them, and explain every detail responsible for creating the best experience for the player.
We initially dealt with three issues when it came to game development:
- What kind of world do we want to create?
- How can you traverse this world?
- How will player progression/development between levels be?
Our intention has always been to create an adventure game with RPG elements, which would require enormous attention and care to build up a world that supported all gameplay aspects.
Plenty of research and internal meetings later, we reached the “Lands” concept, we call them Islands (floating interconnected and integrated pieces of land).
This means we would create a world where the players’ private islands would be connected to the game base-originated lands (NPC islands) and other players’ islands to allow world navigation and exploration.
The idea is that the player moves freely between the already-open islands, as well as NPC islands while engaging in an adventure through the kingdom of Cardania and discovers its secrets, each and every single one of them filled with its own peculiarities and challenges. All kinds of islands will be addressed with further details in the future.
Why are we going to sell the islands?
Cardano Warriors is more than just a game, it’s our dream. We didn’t want to build something for the short term, we want it to become a game that’s passed on for many generations, just like the games that inspired us to create this project. We may be dealing with 5, maybe 10, or even 15 years of full-time development based on the complexity and proportion that it takes!
The islands are a fundamental part of our funding, development, and game sustainability strategies in the long term. To this effect, the islands will be fertile soil for us to create dynamics that generate valuable rewards to its owners and, at the same time, will become a desirable asset for players who still haven’t been able to buy their own floating land.
As we do not yet know the total number of players, it is necessary that we have an available number of islands for a possible increase in demand and expansion of the user base. In conclusion, we need a large world with a good amount of predetermined lands to support long-term scalability.
The main point is: the total island supply will not be available all at once, but rather according to the entrance of new players or any other strategies defined by the team. Moreover, these floating lands will be an additional player trading asset, such as the ON CHAIN item format.
A gift for the community
Just like the islands, players are also a key piece to our project and because of this, gifting those who believed in our ideas from the beginning has always been our wish.
Within this dynamic, we thought that a gift to the current Warriors holders would be the best idea. The first ones who believed in our project will have the right to claim, arching with only the transaction costs.
We always had the intention to deliver this gift in a simple and fair way, only considering the number of Warriors in the holder’s wallet to avoid any confusion. However, since we presented the idea to the community, all of you have raised key points related to the rarity of each Warrior.
We would like to make it clear that the Cardano Warriors team is working with the rarity feature in other functions in-game.
At first, we had not considered such facts in the process of the islands’ claim system, since our attention was focused on in-game dynamics and their exclusive functions.
After carefully reading all feedback, we ended up embracing the suggestion of including the rarities as a multiplier for the island claim system.
How will the claim system work from now on?
Each floating land will be sold for an amount yet to be determined, and following this same logic, we will define a sum based on point for the claim process.
The following table shows the minimum points’ sum for your island claim:
Therefore, in order to claim the floating land, the holders of Warriors NFTs will need to reach the minimum points’ sum for each island size and during the claim period.
It is worth noting that after the claim period if the first holder has already claimed their island and decides to sell their Warrior soon after, the buyer will not be able to claim a new island because the NFT already carries the information that the island benefits have already been claimed. This will not change the physical traits of the NFT.
We are considering that each 1st collection Warrior you have in your wallet guarantees you 1 Warrior Point (wpoints). As the rarity of Cardano Warrior changes, a bonus score is added to the total amount as shown in the following table:
To clarify the rarity score system, look at the example below:
Here’s an example to show how WPoints are calculated:
How did you achieve this sum?
→ Amount of Warriors = 8 wpoints
→ Two Mythical rarity bonus = 20 wpoints
→ One Legendary rarity bonus = 7 wpoints
→ Two Epic rarity bonus = 4 wpoints
→ Two Rare rarity bonus = 2 wpoints
→ One Uncommon rarity = 0.5 wpoints
— — — — — — — — — — — — — — — — — —
Total = 41.5 wpoints
How many islands will I be able to claim with 41.5 WPoints?
A problem we faced during the development of this article is the issue of the Warrior rarity holder mapping before the game islands map generation.
Previously, in the first model (without the use of rarities) it would be possible to estimate the number of islands by size according to our current list of holders.
The challenge of implementing bonus points forces us to know the average points each portfolio holder of Warriors has beforehand so that it is possible to generate an estimated amount close to the available island sizes.
With the existence of multiple rarities involved in the project, it is not possible to exactly determine the average points that each wallet has. In a hypothetical situation in which future players desire to acquire larger islands, there is a possibility that they have already been totally allocated.
It is important to mention that larger islands will be scarce and, for this reason, having the necessary sum of points is not a guarantee of success in the acquisition of these islands. In any case, you can save your points for future drops in other map areas that will be opened (biomes) in the future.
In the case of partial point usage, the remaining points may be used in new drops or converted into new island purchase discounts (still under evaluation).
Let’s talk a bit about island supply
After much study and market analysis, we have found projects who also offer land to holders and it appears that a defined number of 200,000 would enable healthy project growth.
As explained above, floating lands will be a key part of long-term project development. Therefore, the decision made on the number of islands (total supply) was based on the need to accommodate the game’s full ecosystem growth, including its users and economy.
We want every player to have the possibility to buy an island, generate value through it, and, if they want, negotiate it at will.
Supply is a word that often causes confusion.
Which is the best supply? Is there a perfect number? What is its influence on the market and consequently on the price of an asset?
With the teachings of the Austrian School economists, what we must observe are the supply and demand laws.
If the total supply remains the same, the discovery of prices occurs naturally between buyers and sellers, based on their needs and possibilities. Whether an asset has extremely limited or extremely large total supply, what matters is that the unit of account (total supply) remains unchanged. Therefore, there is no perfect number to determine this. What will determine the price is the need and the possibility between the parties.
Long story short, what defines the price of an island will be exclusively their demand and the dynamics of utilities and benefits that they will bring to the players. Soon after the completion of all sales, the free-market and self-regulation phenomenons will be automatically and indirectly implemented by the market itself.
How will the size affect the gameplay and what are the imagined possibilities for island use?
For better size visualization, we scaled all sizes:
Some possibilities we are considering are:
- Cultivation and harvesting
- Planting of trees and other plants
- Construction of houses, shops, and services like forges, etc…
- Decoration and customization (who doesn’t want their island to be popular?)
- Livestock-farming
- Fee collection
This means that the larger the island, the more space the user will have to build and plant, decorate, customize their land, and receive fees for activities that occur within their property.
Island Editor
It all started when we thought:
“What if instead of preformatted islands there was the possibility of players themselves building their islands in the shape and topography they wanted?”
This way we encourage user creativity and deliver utility to each island through a tool that will allow island-owner players the power to create and edit their NFTs soon after its release.
The editor enables the map to have shape diversity, making each island unique. What we mean is that it will be possible to create your island’s own architecture by choosing soil types, different heights, and lakes. Another benefit of this dynamic is that players will have the freedom to walk around and bring all their creativity to life!
Our intention is to allow players to have fun from the first moment by creating something unique in their digital land, which is also an NFT, with our island editing tool.
The island creation tiles will be different according to the location and biome in which the island is placed.
We would like to clarify that the islands are not an end, but rather the beginning of the transformation to a funnier and more immersive experience.
As part of a decentralized network, the Cardano Warriors team values the feedback and community engagement in its decisions when talking about the project’s future (which is still being built).
After listening to the latest community feedback, we understand that we can improve our communication and increase the number of updates and information about the project’s pathway.
That is why we embraced this communication channel, Medium, which will be a way of updating everyone little by little about what happens internally.
This article is just the beginning, we have plans and ideas for in-game mechanics that we cannot yet reveal completely.
Our goal remains the same: to make a free-to-play, fun, and immersive crypto game, while rewarding its players with economic elements and a play2earn system.
After all, flexibility and adaptation are necessary, but we always wish the best for our project and all following changes are aligned with what we described initially.
We want to make it clear that the project’s Litepaper is initial documentation, which structures the basis of our idea and points out which direction is to be followed. It is also a tool that allows expansions and definitions, it means that there is a creative space for change.
We understand that during times of change dialogue is fundamental, so it is vital that we define that all exposed information is not written in stone.
The team will take two different approaches so all of this can happen in a balanced way: one will ensure that some decisions remain unchanged in favor of what we believe and aim for the project, while the other will engage with the community, listening and analyzing the feasibility of ideas and changes proposed by everyone.
Welcome to our Medium, Warriors!
— Cardano Warriors Team